BABOON
{{Monster Table
| creature=
| style=
| size=Medium | type= Animal
| hd= 1d8+1 | hp=5
| init= +2
| speed= 40 ft. (8 squares), climb 30 ft.
| ac= 13 (+2 Dex, +1 natural) | touch= 12 | flat=11
| bab= +0 | grapple=+2
| at= Bite +2 melee (1d6+3)
| full_at= Bite +2 melee (1d6+3)
| space= 5 ft. | reach=5 ft.
| sa= —
| sq= Low-light vision, scent
| fort= +3 | ref= +4 | will= +1
| str=15| dex=14| con=12| int=2| wis=12 | cha=4
| skills= Climb +10, Listen +5, Spot +5
| feats= Alertness
| env= Warm plains
| org= Solitary or troop (10–40)
| align= Always neutral
| cr= 1/2
| adv= 2–3 HD (Medium)
| la= —
}}
Baboons are powerful and aggressive primates adapted to life on the ground. They prefer open spaces but climb trees to find safe places to rest overnight. A typical baboon is the size of a big dog.
Males can be 2 to 4 feet long and weigh as much as 90 pounds.
COMBAT
Baboons usually attack in groups.
Skills: Baboons have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. SEE WIKIPEDIA ENTRY: Baboon]- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:Animal Type Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:CR1/2 Category:Medium Size Category:Plains Terrain Category:Warm Climate Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}